Crevis 0.01.1 - 0.09.9 [completed update]
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Crevis :: Crevis Development :: Updates
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Crevis 0.01.1 - 0.09.9 [completed update]
I will be posting regular development updates here when I get the chance. These development updates may as accurate or more accurate than the 'Progression' tab on the official Crevis website.
Current additions from October 14th and later:
Current additions from October 14th and later:
- 10/17/14: Functional Tools
- 10/17/14: Item tooltips
Last edited by Niften on Sat Dec 27, 2014 12:33 am; edited 3 times in total (Reason for editing : updated setting)
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Finished the first tool: Stone Pickaxe. Also created item tooltips and descriptions.
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
- Fixed lag issue with plains biome
- Finished iteminfo gui
- Implemented running & idle animations for the Traiad
- Finished iteminfo gui
- Implemented running & idle animations for the Traiad
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Coming along AMAZINGLY! I cannot wait for more visual eye candy from the game itself!
Jack Of Shades- MODERATOR
- Posts : 158
Join date : 2014-10-17
Age : 34
Re: Crevis 0.01.1 - 0.09.9 [completed update]
- Converted the day/night sky visual into backgrounds
- Fixed Traiad running glitches (#8-23)
- Modified depth of tall grass so the character is seen behind it
- Fixed Traiad running glitches (#8-23)
- Modified depth of tall grass so the character is seen behind it
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
- Fixed 2 pixel offset where the oak tree sprite is moved 2 pixels to the right of grass
- Massive database organization
- Massive database organization
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
- Created several armor template sprites for the Traiad
- Created the tin armor set sprites
- Created the tin armor set sprites
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
- Traiad NPC Layout almost complete!
- Fixed infinitely annoying image blur bug, along with an equally annoying inventory bug
- Reworking the way items and blocks are set up
- Reworking building mechanics
- Fixed infinitely annoying image blur bug, along with an equally annoying inventory bug
- Reworking the way items and blocks are set up
- Reworking building mechanics
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
- Added textboxes
- Added plant layout
- Added plant layout
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
this is going to be awesome
Littleman- Posts : 56
Join date : 2014-10-30
Age : 26
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Yup. Also:
- /spawn commands done
- /stateffect command done
I'll get some screenies.
- /spawn commands done
- /stateffect command done
I'll get some screenies.
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
- Fixed blur bug
- Fixed GUI shifting
- Fixed GUI shifting
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Way to go Niften! Keep up the awesome work!
Jack Of Shades- MODERATOR
- Posts : 158
Join date : 2014-10-17
Age : 34
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Will do!Jack Of Shades wrote:Way to go Niften! Keep up the awesome work!
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
+ Added Hunger
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Hunger? Awesome! Will thirst be added too?
Littleman- Posts : 56
Join date : 2014-10-30
Age : 26
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Littleman wrote:Hunger? Awesome! Will thirst be added too?
Ah, thirst.. the hunger bar was actually originally a thirst bar. But then I find myself wondering - how would that work? So, all drinks would basically be healing hunger. I might do an implementation later.
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
YESS!!! BUILDING MECHANICS DONE!! BACKGROUND BLOCKS + FOREGROUND BLOCKS!
+ BUILDING MECHANICS
+ BUILDING MECHANICS+ BUILDING MECHANIC+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS
+ BUILDING MECHANICS
+ BUILDING MECHANICS+ BUILDING MECHANIC+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS+ BUILDING MECHANICS
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
+Added debug mode
+Added world boundaries
+Added types 2 & 3 (Oak Tree)
+More flora and fauna
+Increased the quantity of oak trees
+Decreased the quality of pine trees
+Moved inventory hotbar to left corner
+Added the official Crevis soundtrack by ifether and configured it to play by default
+Added world boundaries
+Added types 2 & 3 (Oak Tree)
+More flora and fauna
+Increased the quantity of oak trees
+Decreased the quality of pine trees
+Moved inventory hotbar to left corner
+Added the official Crevis soundtrack by ifether and configured it to play by default
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Crevis 0.01.1 - 0.09.9 [completed update]
Update completed!
Phew.
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Crevis :: Crevis Development :: Updates
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