Factory Production Line
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Factory Production Line
Taken from the dev blog on crevis.net:
http://www.crevis.net/dev-blog
The factory production line really caught my eye. I am not sure exactly how this was planned on being implemented, but it would be neat to see the crafting interface itself be made up of a collection of different components.
To clarify, I mean that maybe the F.P.L. covers 20 blocks worth of space. Attachments could be added which each take up, say 4 blocks within those 20 blocks (making for 5 attachments total).
There could be robotic arms which speed up crafting time, cleansing/polishing machines which improve stats (such as damage for weapons, defense for armor, speed for tools, etc.), and super-heating ovens which improve durability.
Things like that. These are just examples, but I think it would be a unique mechanic to play with, that would make for a wholly different way that players approach crafting.
Crafting
Crafting will be divided into multiple sections and not all crafting recipes will be accessible as soon as you start the game. In Crevis, there will be multiple crafting stations, for example an anvil would be a basic station to work with less superior metals. And perhaps, further on in the game, maybe a factory production line would be the most advanced crafting station, where things are robotically put together. But, I shouldn't get too excited, since we've run into many problems while attempting to put this in game.
http://www.crevis.net/dev-blog
The factory production line really caught my eye. I am not sure exactly how this was planned on being implemented, but it would be neat to see the crafting interface itself be made up of a collection of different components.
To clarify, I mean that maybe the F.P.L. covers 20 blocks worth of space. Attachments could be added which each take up, say 4 blocks within those 20 blocks (making for 5 attachments total).
There could be robotic arms which speed up crafting time, cleansing/polishing machines which improve stats (such as damage for weapons, defense for armor, speed for tools, etc.), and super-heating ovens which improve durability.
Things like that. These are just examples, but I think it would be a unique mechanic to play with, that would make for a wholly different way that players approach crafting.
Conmaan- Posts : 99
Join date : 2014-10-14
Location : United States
Re: Factory Production Line
As we are already certainly going to add this into the game, I think this idea would be a neat addition.
Niften- CREVIS DEVELOPER
- Posts : 255
Join date : 2014-10-14
Location : CA
Re: Factory Production Line
That detailed idea, I very much like. If this were to be implemented, I'd be pretty stoked myself.
Jack Of Shades- MODERATOR
- Posts : 158
Join date : 2014-10-17
Age : 34
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