Base Defense
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Base Defense
Yet another gem from the crevis.net dev blog:
The section about the bandits made me consider base defense in sandbox games.
Most certainly games like minecraft and terraria give a few tools for players to mess around with (such as dart traps, lava, and other redstone/wired contraptions), but none of those items are linked entirely to having a player defend their ground, and there is no reward for setting up some defenses, other than not having one's base obliterated.
I think that it would be neat to have something along the lines of a built-in game mechanic centered around players protecting their base with things like turrets, floodlights, walls, and other forms of security, and being able to be rewarded for doing so.
Turrets would probably be the most common form of defense at a player's disposal. Certain types of units could be marked as enemies, and the turrets would get rid of them through brute force.
Before I continue, it must also be determined how crafting and maintaining one's defenses would work. I think that having a base crafting cost (raw materials, mostly) as well as some form of micromanagement (power, repairs, ammo, etc.) would be the best way to approach how one would craft and maintain their defenses. Power, if added, would be gained through generators, solar panels, and things of that sort. Wiring would have to be connected to all defenses that require power.
Now then. Turrets, therefore, would cost ammo and power. There could even be two types. Those that cost ammo but not power, and those that cost power but not ammo.
Walls/shielding/some physical defense would have repair costs, and would be the most essential part of securing one's base. It is extremely important in keeping the baddies out, or at least keeping them funneled into where one's turrets are located.
Floodlights would discourage scoundrels, but not necessarily stop them entirely. The cost would be a somewhat minimal amount of power.
Now, the rewards. First of all, your base wouldn't be tinkered with or destroyed. And secondly, having a secured base might encourage travelers and merchants to settle, which might provide some neat shop items or side quests.
Any other ideas for kinds of defenses that could be set up? Post 'em!
This would certainly make for an interesting mechanic. Hopefully it's in line with the crevis model.
Day/Night System
I have found it a necessity to add night time and day time, because I want full control over what happens at those times. Perhaps, at night, a randomly spawned group of bandits attacks you and your home, and you have to set up the proper signs and such to keep people like that out. Maybe certain monsters can spawn at night, or a special event happening, like another boss monster. There are so many capabilities with this system, besides the fact that it will make the game look nicer.
The section about the bandits made me consider base defense in sandbox games.
Most certainly games like minecraft and terraria give a few tools for players to mess around with (such as dart traps, lava, and other redstone/wired contraptions), but none of those items are linked entirely to having a player defend their ground, and there is no reward for setting up some defenses, other than not having one's base obliterated.
I think that it would be neat to have something along the lines of a built-in game mechanic centered around players protecting their base with things like turrets, floodlights, walls, and other forms of security, and being able to be rewarded for doing so.
Turrets would probably be the most common form of defense at a player's disposal. Certain types of units could be marked as enemies, and the turrets would get rid of them through brute force.
Before I continue, it must also be determined how crafting and maintaining one's defenses would work. I think that having a base crafting cost (raw materials, mostly) as well as some form of micromanagement (power, repairs, ammo, etc.) would be the best way to approach how one would craft and maintain their defenses. Power, if added, would be gained through generators, solar panels, and things of that sort. Wiring would have to be connected to all defenses that require power.
Now then. Turrets, therefore, would cost ammo and power. There could even be two types. Those that cost ammo but not power, and those that cost power but not ammo.
Walls/shielding/some physical defense would have repair costs, and would be the most essential part of securing one's base. It is extremely important in keeping the baddies out, or at least keeping them funneled into where one's turrets are located.
Floodlights would discourage scoundrels, but not necessarily stop them entirely. The cost would be a somewhat minimal amount of power.
Now, the rewards. First of all, your base wouldn't be tinkered with or destroyed. And secondly, having a secured base might encourage travelers and merchants to settle, which might provide some neat shop items or side quests.
Any other ideas for kinds of defenses that could be set up? Post 'em!
This would certainly make for an interesting mechanic. Hopefully it's in line with the crevis model.
Conmaan- Posts : 99
Join date : 2014-10-14
Location : United States
Re: Base Defense
Jeez Con, you're just FULL of ideas! O.o
Jack Of Shades- MODERATOR
- Posts : 158
Join date : 2014-10-17
Age : 34
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